Position your pointer the plus sign on a bottom block of obsidian and then use the flint and steel. The game control to use the flint and steel depends on the version of Minecraft:. Once you have use the flint and steel in the portal frame, the center of the portal should glow and turn purple. This means that the nether portal is active and you can transport to the nether. You will be transported to the nether.
Once you are in the nether, there will be another portal to return you to your Minecraft world. Have fun exploring the nether! While using this site, you agree to have read and accepted our Terms of Service and Privacy Policy. D ig M inecraft. Ask Question. Asked 8 years ago. Active 8 years ago. Viewed k times. Improve this question. Ender Ender 21k 44 44 gold badges silver badges bronze badges.
Related: gaming. Add a comment. Active Oldest Votes. The portal must be rectangular e. It has a maximum internal size of 21x Improve this answer. Macha Macha You refer to internal sizes 3x2, etc. Storage minecarts and powered minecarts can pass through. Note that wolves will not travel through portals in the Console Edition after a player, but can be pushed through. Note that mobs have a much longer "cool-down" time than the player, so they can't go back for approximately 30 seconds, by which time they will have wandered or been led away from the portal.
If the chunk on the other side of the portal is not loaded, entities passing through including projectiles will effectively be held in suspended animation until the chunk is loaded. Zombie pigmen have a chance to spawn on the bottom frame of the portal in the Overworld if any nether portal block above receives a block tick. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty compared to Easy.
No other mobs can be spawned by nether portals in this way, in any dimension. In single-player modes, or if distant from other players, moving between dimensions will cause the chunks around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return.
This affects all ongoing processes, including animal and plant growth, furnace smelting, brewing , and even primed TNT. This also means that when dying in the Nether and respawning in the Overworld , your items will remain lava and fire notwithstanding until 5 minutes "after you return to the Nether," or nearby regions thereof the chunk update radius also applies in the Nether. Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply.
A new portal is generated in the closest empty area if no portal is found in range. Horizontal coordinates and distances in the Nether are proportional to the Overworld in a ratio.
That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only layers. In the Console Edition , the ratio depends on the world size: for classic which includes all worlds on PS3 and Xbox and small worlds, for medium, and for large.
Portals do not permanently "remember" what portal they are linked to in the other world, but instead perform the following whenever a portal is used by a player:. First, if the portal block in which the player is standing has been used recently, then it will re-use the destination that was chosen the last time; in this sense, portals do "remember" their linked pairs, but only for about 60 seconds game world ticks, or redstone ticks. One side effect of this behavior is that the cached destination is not validated before being re-used, so if a player travels through a portal and immediately deactivates it on the other side, other players can still follow them through for the next 60 seconds and appear at the same destination, even though there is no longer an active portal there.
After 60 seconds have passed without anyone using the same origin portal, the cached destination will expire. If the player's origin portal has not been used recently, then a new destination will be computed. First, the game converts the entry coordinates into destination coordinates as above: The entry X- and Z-coordinates are multiplied or divided by 8 or 3 depending on direction of travel, while the Y-coordinate is not changed.
Starting at these destination coordinates, the game looks for the closest active portal. It searches a bounding area of horizontal blocks from the player, and the full map height for the Nether, for the Overworld. This gives a search area of blocks by blocks, at the full height of the dimension being traveled to. An active portal for this purpose is defined as a portal block which does not have another portal block below it, thus only the 2 lowest portal blocks in the obsidian frame are considered.
A single portal block generated in and placed using server commands would be a valid location. If a candidate portal is found, then the portal will teleport the player to the closest one as determined by the distance in the new coordinate system including the Y coordinate, which can cause seemingly more distant portals to be selected. Note that this is Euclidean distance , not taxicab distance. The distance computation between portals in range is a straight-line distance calculation, and the shortest path will be chosen, counting the Y difference.
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