Each package contains different rewards and is tailored to a different play style, and each is customizable as you increase in level and earn more choices. The Assault package is the traditional setup, as consecutive kills earn you things like a UAV, a predator missile, or a sentry gun, as well as several new rewards, like the helicopter strafing runs. Perhaps the best new addition is the support package, which allows you to earn rewards by doing things to help the team, including kills, capturing flags, defusing bombs, etc, but dying does not reset the counter.
These rewards are also more geared toward support elements, and offer things like ballistic vests, a recon helicopter that you can control and use to mark targets, and an EMP. Killstreaks are amazingly fun because they add tension to the match.
The longer you go, the more you become a target, adding to the tension. When you are using the support package, it is also nice, because even if you die constantly you can still find a way to help the team. As with MW2 , they can sometimes overwhelm a game, but not to the extent that they used to, and the offensive rewards seem to do less damage — which is a very good thing.
Battlefield 3 relies on different classes, but to a much greater extent. There are classes for supporting other soldiers, although now there is no dedicated medic. Where BF3 gets more credit in terms of realism is that these classes have a greater impact not just on how you play, but on the outcome of the matches.
If you choose the support class and equip yourself with heavy guns to provide ammo support for other troops, you will find you move slower and need to think about finding hiding spots. If too many people are running around on the front lines shooting down enemies without troops providing support, your team will lose.
That makes BF3 more tactical overall, and arguably more fun to play, especially if you are looking for a teamwork-oriented experience. Still, just because Battlefield 3 is more tactical and authentic does not mean it is superior overall. There is something to be said for the faster gameplay in MW3 when matched with the killstreak perks that makes you want to keep playing, even with the occasionally frustrating round.
In some ways, the difference between the games is that BF3 is meant for a bit more of a long-form experience working with teammates, whereas MW3 has a greater emphasis on quick games, where you accumulate as many kills as possible.
Oddly though, it is much more difficult to form a party of your own friends in BF3 than it is in MW3. Some people love them, others hate them, but from an impartial point-of-view, unlocking rewards along with more weapons, perks, badges, etc. BF3 does not provide quite as much incentive to keep playing, even if the game has much larger maps and more tactical combat. Battlefield 3 is a much more expansive, tactical game than Modern Warfare 3.
Battlefield 3 carries on the tradition of massive and authentic battles. The basic game modes from the original games are still the best: Conquest where you capture and hold flags scattered all over the map and Rush where you either attack or defend two bases, and move on to the next until you finish the map or run out of respawns. BF3 brings back the basic team deathmatch mode that everyone will remember from the beginning of time, but it is not a major selling point here.
Fortunately, the deathmatch games take place on smaller maps, but the action is still not as fast and furious as MW3. Long-time Call of Duty fans will find two new game modes in MW3. One is a variation of team deathmatch called Kill Confirmed, and it is arguably the most frenetic mode on offer.
Not only do you need to take out enemies, but you need to grab their dog tags as well. Skip that step and you do not get the points for your team, which is how you win the round. And, by the way, you get rewarded for recapturing your own dropped tags. Overall, MW3 does use large open maps and provides a ton of game modes, but the maps are not nearly as massive as the ones in Battlefield 3. Less vehicles. Typically faster paced gameplay.
Planes in battlefield: Killstreaks in Modern Warefare. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. What are the differences in gameplay between Modern Warfare 3 and Battlefield 3? Asked 9 years, 10 months ago. Active 7 years, 10 months ago. Viewed 2k times. Improve this question. Nick T Dollarslice Dollarslice 5 5 silver badges 14 14 bronze badges.
Add a comment. Active Oldest Votes. No vehicles There are more differences, but I can't think of any more off the top of my head. Here are some similarities between the two: High level of customization, with each weapon having several unlocks extended mags, grips, sights, etc. Complete challenges to earn XP and advance in Rank, unlocking additional weapons While both games are extremely fun in their own ways, it really depends on what you're looking for in a shooter.
Improve this answer. Niro Niro Also, why were the bullets spaced differently? I tried fixing it, but had no luck. Actually the map size and number of players is not really relevant. Surely MW3 is smaller but nowadays 32 vs 32 is average.
Thanks for that. I forgot that the PC had 32v32 compared to s 12v I also really like how the idea of teamwork feels much more important in BF3 multiplayer than it necessarily does in MW3. While the online game modes found in BF3 certainly take a page from the MW3 playbook, they do stand up fine on their own. There's enough disparity here to justify a separate purchase, especially for those hardened Modern Warfare veterans who want somewhat of a change in scenery.
As for MW3's online multiplayer modes, there really isn't much in the way of groundbreaking innovation. In all of my preview sessions leading up to the game's release, not once did Activision offer a chance for me to get some solid hands on with the new maps. This of course led me to believe that there would be some sort of significant tweaking in the design, but alas, in my plus hours of action, things feel very much the same as they did this time last year.
Also, some of the maps in MW3 are reminiscent of the ones in MW2. I chose not to give MW3 its own review post for a couple of reasons. First, Activision didn't get us review samples until launch day, and second, I wanted to avoid forgoing enough time with the online multiplayer to pass judgment. Of course this decision was heavily influenced by the BF3 online hiccups that occurred during the game's infancy--something I didn't experience playing online before it was released to the public.
While I've only heard sporadic chatter about MW3 stumbling during the first days of online play, I have had firsthand disappointment with Call of Duty Elite, MW3's Web-based stat-tracking and social community. As of this writing the service is for all intents and purposes still broken.
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