Where is nostros armor in fable




















Well after that, is there anyway to get it back? I'm still pretty confused a bout the whole thin g. Town Guard. Re: Nostros Armor After you have used it as you cant wear it there is no use for it so no you cant obtain it again. FableGod Guest. Re: Nostros Armor yep gone forever.

Teyr Guest. The door will open for the hero and the cut scene will end. When the hero reaches the stairs leading to a large stone door, he will face a rather strong undead. Once it is dead, the door will allow him to pass through, to the Circle of the Dead. Once the hero descends the steps, he sees a bright green glow coming from a stone circle in the ground. If one waits, a voice will say "Come Here".

Walk into this light, and a cut-scene will show an amount of undead coming at the hero. However, there is a limit to them. When they are killed, a green skull will appear at the edges of the circle. Once there are about eight skulls, a cut-scene will show three of the stronger undead rises from three small circles. Once the hero has killed these, orange skulls will be floating above those circles. Or, if you are a coward, try strafing while firing off arrows.

When the tentacles are all submerged, the boss's head will rise out of the center of the water. When he is in the middle of the circle and out of range of melee weapons, fire off some arrows into his face.

Or better yet, slow time before hand and you will take off an incredible amount of his life before he goes back under. Watch out for his fire breath, he tilts he head back slightly before letting that rip.

Exit the circle of death and enjoy a cut scene. Your mother imbues you with the power of your bloodline and the quest ends. There are now four more side quests open to you at the guild. Two of these are good and two are evil. Sign up for the good ones. This quest begins when you enter the ancient Cullis gate area of Darkwood. You must kill enough zombies to activate the gate and then you are transported to the icy town of Hook Coast.

There is a marital home here on sale for 25, and you can upgrade it for , , and 11, In the pub you can play a game called Shove Ha'penny. This game is like shuffle board with coins, and it works on the same principles as coin golf. The high possible score in this game is a 40, by getting four ten's.

This game is actually very easy, as you can guage your power based on where the arrow is in relation to the board. The trick it to get the arrow indicating power just before the line that starts the 2 point section.

For scoring over 30 in this game you will receive a Maze Hero Doll. This is the last hero doll that you need to collect. When you're done here head back to Bowerstone and talk to the school teacher.

The portal is blocked, your mother will ask you to return to Maze's quarters where she has found a book explaining why. Teleport back to the guild, and when you enter the map room your mother will cry out for help. Head to Maze's tower and you will see her captured by minions. Before she disappears in a ray of light she reminds you to pick up the book on the shelf by the fire place. The book turns out to be in an ancient language and must be brought to the guild master to be deciphered.

End of quest, short and sweet. The guild master instructs you to head back to the Hook Coast. Once you teleport there the quest will begin. Head into town from the Cullis gate and run towards the blocked portal. On the way you will face three Screamers. While they have a good number of hit points, these enemies pose little threat.

The guild master will unlock the gate where you find Maze and your sister. It turns out the old wizard has been working for Jack the entire time. Maze seems difficult at first, but with a few spells up your sleeve he can be taken out rather quickly. First he will battle you where you met him and your sister. His most powerful attack is a version of you own enflame spell.

He uses this when you get in too close. Maze will block most normal attacks and only flurries will connect regularly. Maze also uses the shield spell when you first approach him.

This mean that he will be invulnerable to attacks until he takes the spell off. This leaves you a number of options.

When he does not have his shield up a powerful enflame spell will hit him most of the time and take off large amounts of damage. Force push connects every time, however it does very little damage. A good strategy is to use these spells to activate your flurry and then connect with that attack. Some screamers will join in the battle. They are hardly dangerous and can be used to activate a flurry attack.

Take away another 20 percent of his health and Maze will teleport down the steps into town. Keep moving, as he will shoot projectiles at you from afar. When you meet him in town another screamer fights with him. He will next teleport inside the light house.

Bash in the door and head into the lighthouse. Search the closet next to the steps to find the last silver key. Run up the steps to fight Maze at the midway point. It's a cheap move, but constant enflame attacks will knock him off his feet and take away major chunks of health. When he teleports back down to ground level, continue up the lighthouse to find a silver chest containing a Murren Great Axe.

Head back down to ground level and finish off Maze. He has a few last words explaining that Jack is activating the focus points around Albion. The guild master will order you back to the map room. Leave a message. He is a deceased Bandit turned Hero , known as "The Gatekeeper".

The player character is tasked with finding and returning 4 pieces of armor to his corpse in the progression of The Graveyard Path quest. The following pieces of armor can be found within the Lychfield Graveyard during The Graveyard Path quest.

Nostro hailed from the East as a young bandit who was driven by his ambition to make a mark on the world. Following this desire, he came to the lands of Albion , a once-mighty land that had fallen into the Fallow Wars, a period of anarchy, distrust, and bloodshed following the fall of the Old Kingdom. Despite being a bandit and mercenary , the young Nostro was not without a sense of decency, but could not reach his full potential until he met a man named Scythe.

Scythe saw in Nostro the power of the Archon and his descendants, the former masters of the Old Kingdom, and believed that with proper guidance, Nostro could perhaps even unite Albion and undo the damage that Archon's children inflicted. With Scythe as his teacher, Nostro founded the Heroes' Guild , and using his newly taught powers of Will , he raised an army and enforced peace on Albion's people.

Nostro's reign was a glorious one, marked by a return to peace enforced by the Heroes of the Heroes' Guild. Nostro commissioned the Witchwood Arena in order to solve disputes between Heroes, and had the Avo's Tears created to further defend Albion.



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