Up to a maximum absorbs damage. Bombards the target area from orbit, firing random shots over 10 seconds. Each shot deals 15 30 vs Armored splash damage. Solar Onslaught: Increases the Solar Bombardment shots from to Upon taking fatal damage, friendly units become invulnerable for 5 seconds and cannot be destroyed. The same unit cannot be shielded again for seconds. Arkship Commandant: Guardian Shell is unavailable.
Warp Gate technology also affects Stargates and Robotics Facilities. Units can be warped in to any location with pylon power. Warps in a dark pylon granting supply and power. Dark pylons cloak nearby friendly units and structures. Dark Pylon: Recall: Dark pylons gain the ability to recall friendly units to their location.
Dark Pylons lose Recall. Creates a black hole that pulls in and stuns enemy units. Event Horizon: Negates all armor of enemy units affected by the Black Hole ability. Deploys 2 elite Dark Templar at the target location that last for 60 seconds. Shadow Legion: increases the number of deployed Shadow Guards from 2 to 4. Shadow Guards can be revived at the target location from Time Stop.
Alters space-time, freezing all enemies in place for 20 seconds. Unlimited range. Chronomancy: Reduces the cooldown of time stop by 60 seconds, down to seconds. Keeper of Shadows: Time Stop now additionally revives dead or despawned Shadow Guards at the targeted location.
Vespene gas automatically harvest from Assimilators without the need for Probes. When friendly cloaked or burrowed unit takes fatal damage, it returns to the primary structure.
This effect cannot occur more than once every seconds. Spirit of Respite: Emergency Recall recalls cloaked or burrowed units to the closest Nexus or Dark Pylon instead of the primary structure and heals life and shields to full. Dark pylons gain the ability to recall friendly units to their location. Negates all armor of enemy units affected by the Black Hole ability. This ability is located in the top panel. Increases the number of Vorazun's Shadow Guard from 2 to 4.
Reduces the cooldown of Time Stop from seconds to seconds. Fires lasers onto the battlefield from orbit, each of them dealing 50 vs Armored area damage radius 1. Strafes the target area with 3 laser beams dealing damage with each beam. A HUD is super-imposed over the user interface when selecting travels of impact. Architect of War: Chrono Wave affects defensive structures, increasing their attack speed.
Solarite Celestial: Chrono Wave are unavailable. Fires a beam that deals vs Armored damage within a radius 3 over 15 seconds. The beam will auto-acquire targets with a speed 1. A HUD is super-imposed over the user interface when selecting point of impact.
Purifier Protocol: Increases the Purifier Beam's movement speed from 1. Architect of War: Chrono Field affects defensive structures, increasing their attack speed. Solarite Celestial: Chrono Field are unavailable. The Spear of Adun automatically repairs up to three allied mechanical units and structures at a time.
Restores 5 hit points per second on units and 10 hit points per second on structures. Architect of War: Reconstruction Beam only repairs allied mechanical structures, but restores 20 hit points per second and repairs up to six targets. Up to a maximum 9. Activate Chrono Wave from the top panel.
Activate Purifier Beam from the top panel. The solar forge automatically generates additional energy for the Spear of Adun. Level 1: 1 energy every 6 seconds Level 2: 3 energy every 6 seconds Level 3: 6 energy every 6 seconds. Solar Lance sets the ground on fire, dealing 15 damage a second to enemies over time in double the width of the initial impact zone. Allows the Spear of Adun's Reconstruction Beam to affect 2 additional targets, increasing the maximum from 3 to 5.
Architect of War: Reconstruction Beam can affect 4 additional targets, increasing the maximum from 6 to The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity.
For the CraftWars event, a draenei -themed Spear of Adun appeared in artwork. StarCraft Wiki Explore. Wiki tools. Explore Wikis Community Central. Register Don't have an account? Spear of Adun. Edit source History Talk 9. Do you like this video? Play Sound. You want to find a solution to all hidden flaws.
And we will free the Templar! Main article: Bridge Spear of Adun. Any helpful tips? The problem I had was that there is no event that checks for vitals reaching a certain point. I found a way to make the life decrease An ability that only activates at 0 energy that reduces hp regen by 15 or the like , but I have no clue how I had a few problems.
For one, whenever the unit with the ability was attacked repeatedly in a short period of time say, by a few zerglings , it would start lagging the game until they stopped usually by being killed. Also, the unit attacking a Brutalisk would take damage when IT dealt damage as well. When someone chooses a Brutalisk, it puts the Brutalisk into a group Brutalisk at the bottom of the picture. Spiked Carapace is a dummy ability I thought I could use to make it so that the Brutalisk had to level it up.
The field value and effect are the same :. Sorry about my newbishness about this. It is my first real map. But you guys are being a real help! I will put Sc2Mapster as a helper with triggers for sure : And individual screen names if you want. BasharTeg : Go. You could probably accomplish a "thorns aura" type of effect using a damage response behavior. This would remove the need for triggers entirely and would probably run much more efficiently.
Most of the parameters in the Combat - Damage Response field are pretty self-explanatory and have tooltips to help the more obscure options.
Most notably, you want to change Chance to 1 or, at least, something greater than 0 and Location to "attacker. After that I can probably figure out how to get it done. Another problem is that I don't want multiple behaviors to be active, since this is a levelup-able ability, it will have more than 1 level probably 3. Even the mineral clusters gathered and the vespene geysers harvested are units. Units can also be used for heroes and items. If any of the indices sets an ability link, it will override the corresponding info of the learn ability on the hero.
As a result, you will no longer need to create separate learn abilities for different heroes. This field will override the tech requirement of CAbilTrain when the ability is used to train the current hero unit and there already exists more than one of the Tech Alias of the current unit for the current player.
Allows the ParentBehaviorLink behavior to control the parent building based on the state of the addon. Sets the starting and leveling attribute points of a hero based on the current level of the Hero.
This will only set Attribute Points; it won't apply the Attribute behavior if the hero does not already have one. Allows you to modify the type of building constructed on another building based on the built-upon building's built on list.
Amount of time it takes the unit to die. After this time, the unit will be removed from the game, and not able to be referenced.
0コメント